Weekday Group Rules

Universal Rules
  1. The official rules of golf apply
  2. Full course handicaps will be used unless otherwise stipulated.
  3. Use preprinted scorecards provided by the Club. Enter scores for each hole as required for the game. The printed scorecards are your official score. All groups should also enter scores electronically in the Golf Genius Mobile app and/or maintain a backup scorecard.
  4. Although players are not responsible for math errors, you should total your scores to help with checking scores for accuracy.
  5. When scorecards are dotted, the dots represent the number of strokes to be taken on each hole.
  6. All scorecards must be signed by the scorer, and attested by each player and dated to avoid disqualification.
  7. Do not post your own score. The tournament committee posts each player's score after each tournament.
  8. Maintaining a proper pace of play is important in each tournament. Failure to do so will result in penalties outlined in the Club's Pace of Play Policy.
  9. Scorecards must be turned in as directed immediately after completing your round. Any scorecards turned in late (more than 20 minutes after completion) will be subject to disqualification.



Individual Low Net
  1. The Universal Rules Apply
  2. This is an individual event
  3. Each player plays his own ball recording a gross score for every hole
  4. A full course handicap will be used for this event
  5. A score card will be kept for each foursome
  6. Figure the NET score by subtracting your course handicap from the total gross score and enter the result in the space provided on the card
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Turkey Shoot
  1. The Universal Rules Apply
  2. This is an individual event low net event.
  3. Each player plays his own ball recording a gross score for every hole
  4. A score card will be kept for each-foursome
  5. Figure the net score by subtracting your course handicap from the total gross score and enter the result in the space provided on the scorecard
  6. Gift certificates will be awarded to those players whose net score is better than at least half of the field.
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Better Ball of Partners
  1. The Universal Rules Apply
  2. This is a 2-player team event
  3. Each player plays his own ball recording a gross score for every hole
  4. Event handicaps will be calculated using the USGA recommended allowances: Men: 90% of full course handicap, Women: 95% of full course handicap
  5. One score card will be kept for each twosome or foursome.
  6. Select the best NET score of the twosome for each hole and record in the space provided on the card
  7. At the end of the round total the best ball NET scores. Record the result in the space provided on the card
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1 Best Ball of Foursome
  1. The Universal Rules Apply
  2. This is a 4-player team event
  3. Each player plays his own ball recording a gross score for every hole
  4. Event handicaps will be calculated using the USGA recommended allowances: Men: 80% of full course handicap, Women: 90% of full course handicap
  5. A score card will be kept for each 4-some
  6. Using the allowance handicaps, total the best NET scores of the 4-some for each hole and record in the space provided on the card
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2 Best Balls of Foursome
  1. The Universal Rules Apply
  2. This is a 4-player team event
  3. Each player plays his own ball recording a gross score for every hole
  4. Event handicaps will be calculated using the USGA recommended allowances: Men: 90% of full course handicap, Women: 95% of full course handicap
  5. A score card will be kept for each 4-some
  6. Using the allowance handicaps, total the 2 best NET scores of the 4-some for each hole and record in the space provided on the card
  7. At the end of the round total all 2 best ball NET scores. Record the result in the space provided on the card
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3 Best Balls of Foursome
  1. The Universal Rules Apply
  2. This is a 4-player team event
  3. Each player plays his own ball and records a gross score for every hole
  4. One score card will be kept for each team
  5. Total the 3 best NET scores of the team for each hole and record in the space provided on the card beneath the players' names and in the column of the hole played
  6. At the end of the round, total the 3 best ball NET scores recording the result in the space provided on the card
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Stableford (Modified)
  1. The Universal Rules Apply
  2. This is an individual event
  3. Each player plays his own ball recording a gross score for every hole
  4. A full course handicap will be used for this event
  5. A score card will be kept for each foursome
  6. Directly under the gross scores; enter the Stableford points based on NET par as shown in the following table:
    Net ScorePoints
    Double bogey or worse-2
    Bogey0
    Par1
    Birdie3
    Eagle6
    Albatross9
  7. Total the points and enter in the space provided on the card
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Stableford
  1. The Universal Rules Apply
  2. This is an individual event
  3. Each player plays his own ball recording a gross score for every hole
  4. A full course handicap will be used for this event
  5. A score card will be kept for each foursome
  6. Directly under the gross scores; enter the Stableford points based on NET par as shown in the following table:
    Net ScorePoints
    Double bogey or worse0
    Bogey1
    Par2
    Birdie3
    Eagle4
    Albatross5
    Better than Albatross6
  7. Total the points and enter in the space provided on the card
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2 Player Scramble
  1. The Universal Rules Apply
  2. This is a 2-player team event
  3. Handicap Allowance: The player with the lower handicap is allowed 35% of the course handicap (rounded to one decimal place). The player with the higher handicap is allowed 15% of the course handicap (rounded to one decimal place). The sum of the allowed handicaps is the team's handicap (rounded to one decimal place).
  4. The team gross score for each hole must be recorded in the space provided on the score card beneath the player's names of the hole played
  5. Each player shall tee off. Pick the best shot. Balls may be lifted, cleaned and placed within one club length of the selected ball. Each will hit from that spot
  6. The 1 club-length rule must be applied as follows:
    • Cannot be used to remove ball from a hazard
    • Cannot be used to remove ball from a bunker
    • Cannot be used to move ball from rough to fairway
    • Cannot be used to move ball onto the green
    • Cannot be used on the green
    • Can be used to get relief from a tree or divot etc.
  7. Play continues in this fashion until the team has reached the green
  8. Upon reaching the green, mark the ball of choice. Each player will putt from that spot continuing until the ball is holed. A player may tap in a close putt before his partner attempts the putt. If the partner then makes his putt, the tap-in doesn't count but the partner's does. If the partner misses his putt, the tap-in then counts. Balls not marked on the green can't be used as putting choice
  9. Continue play as above for the all 18 holes with each player driving on each hole. At least 6 drives must be used for each player. Drives on par 3's count.
  10. KEEP TRACK of the drives used by each player
  11. At the end of the round total the gross scores, subtract the team handicap, and record the result in the space provided on the card
  12. DO NOT post the score
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4 Player Scramble
  1. The Universal Rules Apply
  2. This is a team event with 4 players on each team
  3. Handicap Allowance: The player with the lowest handicap is allowed 20% of the course handicap (rounded to one decimal place). The player with the second lowest handicap is allowed 15% of the course handicap (rounded to one decimal place). The player with the third lowest handicap is allowed 10% of the course handicap. (rounded to one decimal). The player with the highest handicap is allowed 5% of the course handicap. The sum of the allowed handicaps is the team's handicap (rounded to one decimal place).
  4. Teams with only 3 players may take four attempts at each shot as follows. On the first tee, player A hits two drives. For the next shot player B hits two shots. Player C has two attempts on the next shot. This pattern is repeated throughout the round. The player teeing off on each hole is next person in line. For example, if Player B putted twice to finish the prior hole, Player C hits two drives on the next hole.
  5. Handicap Allowance for 3 player teams: The player with the lowest handicap is allowed 25% of the course handicap (rounded to one decimal place). The player with the second lowest handicap is allowed 20% of the course handicap (rounded to one decimal place). The player with the lowest handicap is allowed 10% of the course handicap. The sum of the allowed handicaps is the team's handicap (rounded to one decimal place).
  6. The team gross score for each hole must be recorded in the space provided on the card beneath the player's names and in the column of the hole played
  7. Players shall tee off. Pick the best shot. The players may lift, clean and place their ball within one club length of the selected ball. Each will hit from that spot
  8. The 1 club-length rule must be applied as follows:
    • Cannot be used to remove ball from a hazard
    • Cannot be used to remove ball from a bunker
    • Cannot be used to move ball from rough to fairway
    • Cannot be used to move ball onto the green
    • Cannot be used on the green
    • Can be used to get relief from a tree or divot etc.
  9. Play continues in this fashion until the team has reached the green
  10. Upon reaching the green, mark the ball of choice. Each player will putt from that spot continuing the process until the ball is holed. A player may tap in a close putt before his partner attempts the putt. If the partner then makes his putt, the tap-in doesn't count but the partner's does. If the partner misses his putt, the tap-in then counts. Balls not marked on the green cannot be used as putting choice
  11. Continue this play for the all 18 holes with each player driving on each hole. For teams with 4 players, at least 3 drives must be used for each player. For teams with 3 players at least 4 drives must be used for each player. Drives on par 3's can be used
  12. KEEP TRACK of the drives used by each player or be disqualified
  13. At the end of the round total the gross scores, subtract the team handicap, and record the result in the space provided on the card
  14. DO NOT post the score
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Best Ball of A/B and C/D
  1. The Universal Rules Apply
  2. This is a 4-player team event
  3. Each player plays his own ball and records a gross score for every hole
  4. Event handicaps will be calculated using the USGA recommended allowances: Men: 90% of full course handicap, Women: 95% of full course handicap
  5. One score card will be kept for each foursome
  6. Form pairs as follows: the 2 lowest handicap players of the foursome will be the A & B pair. The remaining 2 players will be the C & D pair. The lowest handicap will be the AÓ player and on up to the DÓ player who will be the highest handicap player
  7. The A player will be the first player listed on the card with the B, C and D players following in order
  8. Select the best NET score of EACH PAIR for each hole, add them together and record in the space provided on the card just beneath the player's names and in the column of the hole played
  9. At the end of the round total the BEST BALL NET scores, record the result in the space provided on the card
  10. A variation of this game is played exactly the same except A pairs with D and B pairs with C.
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Designated Ball + 1 Best Ball of 3
  1. The Universal Rules Apply
  2. This is a 4-player team event
  3. Each player plays his own ball recording a gross score for every hole
  4. Event handicaps will be calculated using the USGA recommended allowances: Men: 90% of full course handicap, Women: 95% of full course handicap
  5. A score card will be kept for each foursome
  6. The 1st player listed on the card will be the Designated Ball for the 1st, 5th, 9th, 13th & 17th holes. His NET score must be used on each of those holes
  7. The 2nd player on the card will be the Designated Ball for the 2nd, 6th, 10th, 14th, & 18th holes. His NET score must be used on each of those holes. Repeat the process for the remaining 2 players
  8. Total the NET scores of the Designated Ball player and the best ball of the remaining 3 players for each hole and record in the space provided on the card
  9. At the end of the round total the Designated Ball NET scores and the best ball NET scores. Record the result in space provided on the card
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Designated Ball + 2 Best Ball of 3
  1. The Universal Rules Apply
  2. This is a 4-player team event
  3. Each player plays his own ball recording a gross score for every hole
  4. Event handicaps will be calculated using the USGA recommended allowances: Men: 90% of full course handicap, Women: 95% of full course handicap
  5. A score card will be kept for each foursome
  6. The 1st player listed on the card will be the Designated Ball for the 1st, 5th, 9th, 13th & 17th holes. His or her NET score must be used on each of those holes
  7. The 2nd player on the card will be the Designated Ball for the 2nd, 6th, 10th, 14th, & 18th holes. His or her NET score must be used on each of those holes. Repeat the process for the remaining 2 players
  8. Total the NET scores of the Designated Ball player and the 2 Best Balls of the remaining 3 players for each hole and record in the space provided on the card
  9. At the end of the round total the Designated Ball NET scores and the 2 Best Ball NET scores. Record the result in space provided on the card
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Low Net - Discount 1 Hole
  1. The Universal Rules Apply
  2. This is an individual event
  3. Each player plays his own ball recording a gross score for every hole
  4. A score card will be kept for each foursome
  5. Figure the tournament score as follows:
    • Subtract the full handicap from the total gross score. This is the NET score
    • Subtract the worst gross score from the NET score. This is the DISCOUNTED NET score
    • Enter the DISCOUNTED NET score in the space provided on the score card
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Low Net - Discount 2 Holes
  1. The Universal Rules Apply
  2. This is an individual event
  3. Each player plays his own ball recording a gross score for every hole
  4. A score card will be kept for each foursome
  5. Figure the tournament score as follows:
    • Subtract the full handicap from the total gross score. This is the NET score
    • Subtract the 2 worst gross scores from the NET score (1 from the front 9 & 1 from the back 9 & circle the selected scores.) This is the DISCOUNTED NET score
    • Enter the DISCOUNTED NET score in the space provided on the score card
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3-2-1 Cha Cha Cha
  1. The Universal Rules Apply
  2. This is a 4-player team event
  3. Each player plays his own ball recording a gross score for every hole
  4. Event handicaps will be calculated using the USGA recommended allowances: Men: 90% of full course handicap, Women: 95% of full course handicap
  5. One score card will be kept for each team
  6. For the 1st hole; the sum of the 3 best NET scores of the team will be recorded in the space provided on the card in the 1st hole column
  7. For the 2nd hole; the sum of the 2 best NET scores of the team will be recorded in the space provided on the card in the 2nd hole column
  8. For the 3rd hole; the best NET score of the team will be recorded in the space provided on the card in the 3rd hole column
  9. Repeat the above process for the remainder of the holes, using the 3 best NET scores for the 4th hole, 2 best NET scores for the 5th hole, the best NET score for the 6th hole and so on until the round is completed
  10. Upon completion total the scores, record the result in the space provided on the card.
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2-Player Pinehurst (aka Chapman)
  1. The Universal Rules Apply
  2. This is a 2-player team event
  3. Scores will be kept for each 2-person team
  4. Handicap Allowance: The player with the lower handicap is allowed 60% of the course handicap (rounded). The player with the higher handicap is allowed 40% of the course handicap (rounded). The sum of the allowed handicaps is the team's handicap. If the allowance handicap difference is more than eight strokes an additional 10 percent reduction must be applied to the course handicap of each member of the advantaged side.
  5. Both team members tee off on every hole
  6. Each plays the partner's ball for the second shot. After the second shot, the partners select the ball with which they wish to score and play that ball alternately to complete the hole. After the tee shot, no player should ever hit two consecutive shots.
  7. The team is penalized 2 strokes if a player hits out of turn with the third shot and subsequent shots. The order of play is not changed if a player incurs a penalty. Play must return to the proper order which means the person who hit out of order also plays the next shot
  8. Record the team's GROSS score for each hole
  9. The net score is determined by subtracting the team's allowed handicap from the total gross score.
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1-2-3 Waltz
  1. The Universal Rules Apply
  2. This is a 4-player team event
  3. Each player plays his own ball recording a gross score for every hole
  4. Event handicaps will be calculated using the USGA recommended allowances: Men: 90% of full course handicap, Women: 95% of full course handicap
  5. One score card will be kept for each team
  6. For the 1st hole the best NET score of the team will be recorded in the space provided on the card beneath the player's names and in the 1st hole column
  7. For the 2nd hole the sum of the two best NET scores of the team will be recorded in the space provided on the card
  8. For the 3rd hole the sum of the three best NET scores of the team will be recorded in the scoring row in the 3rd hole column
  9. Repeat the above process for the remainder of the holes, using the best NET score for the 4th hole, 2 best NET scores for the 5th hole, 3 best NET scores for the 6th hole and so on until the round is completed
  10. At the end of the round total the 1-2-3 Waltz scores and record the result in the space provided on the card
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